![]() ![]() ![]() ![]() Soul of the Deep: You are now immune to all effects that would cause you to be charmed or frightened.Once you use this feature, you must finish a short or long rest before you can use it again. Heart of the Deep: Now on your turn, you can use a bonus action to gain temporary hit points equal to 1d12 + your barbarian level.When you use your dredge line ability, you can attempt a grapple with each of your appendages. Arms of the Deep: While raging, you now manifest two magical appendages, which may be tentacles, chains and anchors, animated rigging, or another grasping arm of your choice.After you cast a spell in this way, you can’t use this feature again until you finish a short or long rest. When you do so, you cast the True Seeing spell, without using a spell slot or material components. Eyes of the Deep: You gain the ability to use echolocation.Select one of the below adaptations you manifest, during a long rest you may replace your chosen manifestation with a new option from this list: Manifestations of the DeepĪt 10th level, you can manifest additional adaptations of the deep. Moving in this way does not provoke opportunity attacks. Before or after teleporting, you can make one attack, as part of your action. You magically teleport along with any equipment you are wearing or carrying, up to 30 feet to an unoccupied space you can see. Ghostwater Diveīeginning at 6th level, you can burst into water then materialize somewhere else as an action. The target must succeed on a Strength saving throw (DC equal to 8 + your proficiency bonus + your Strength modifier) or be pulled up to 10 feet in a straight line towards you. This weapon can appear as a kraken tentacle, a giant anchor, preternatural jaws, or something else based on your history.Īs a bonus action, you can use this appendage to strike at one creature of your choice that you can see within 15 feet. Starting when you choose this path at 3rd level, you manifest an extra appendage when you enter your rage. But I'd also love some new fish and more creatures for the crab pots.Source: Legend of Runeterra: Dark Tides of Bilgewater Gift of the Drowned OnesĪt 3rd level when you adopt this path, you gain a swimming speed equal to your walking speed and gain the ability to breathe underwater. Could probably also do recolouring or applying a new colour theme to fish to create ghostly versions maybe. Maybe we could use the resources to build our own house on some island.Īside from the house, that could be done with just some programming and not really needing new art assets. Maybe extra space between islands too (like Windwaker big world) ![]() Maybe it's also randomly set if the monster only hunts at night, or during the day, or only once you've sent enough time on the island(s), or maybe you need to spend more time to get acostumed to the area so you can actually see the darned thing. Give us islands placed randomly on the map, with randomly picked/generated biome/monstery/story events. One of the reasons why I love Diablo so much is every time you play it's a different layout/experience. I keep thinking, just like Far: Lone Sails, this game could totally benefit from a randomly/proceedurally generated "newgame+". I would back that and/or buy that in HALF A HEARTBEAT.Īnyway, what would you like to see in a sequel/other DLC's? Be able to explore underwater, swim through coral reefs, dive into faults and caves, collect samples, explore sunken ships, continue the fantastic lore, etc. My dream would be to have a submarine add-on to the boat, with the same mechanics as the boat (shipyard and research items). The setting and gloominess of it all is great, and I love when something huge appears out of the corner of my eye and I just NOPE out of there as quick as possible. The mechanics, the lore, the grind, the exploration and my boat. We have all had multiple long hour game sessions since purchasing and we all agree, this game is FANTASTIC. I haven't set this game down since I got it and I successfully convinced my brother and my girlfriend to get it. ![]()
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